Brass Lantern
the adventure game web site



Tools for the aspiring interactive fiction author and articles on game design, along with some practical how-to's.

Interactive Fiction Theory

Thoughts on the art and craft of adventure game design. The articles cover design issues, elements of adventures such as puzzles, and analyses of successful games.

Game Design

Similar to the IF Theory section, except games in general, and not just adventure games, are discussed.

How To

Nuts and bolts articles for people who are planning on writing interactive fiction. Here's where you'll find articles on choosing a text adventure language and finding beta-testers.

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Copyright © 1997-2010, Stephen Granade.