Computer adventure games have been around since the early 1970's, and a lot has happened since then.
Scott Adams was one of the early pioneers of IF, creating minimalist works such as Pirate Adventure and Adventureland.
Level 9 was one of the top British adventure game companies during the 1980s. They produced a number of memorable games such as Snowball and Knight Orc.
We've put together a timeline chronicling the history of interactive fiction from its inception through 2000. See what's listed, and find out how you can own your very own printed copy.
Once upon a time, mazes were in every adventure game you played. Nowadays, they're a seldom-used puzzle. Why were they so popular? Where did they come from, and where did they go?