TADS 3.1 (an interactive fiction language) adds web-based play, collaborative...
Interactive fiction programmers: there is a competition for games written in ...
The new version of the interactive fiction language ADRIFT adds embedded expr...
You can now play Zork over Twitter by talking to @playzork. (h/t @savetherobo...
Darkstar combines difficult puzzles with full-motion
video reminiscent of early-1990s adventure games, and represents a
labor of love for its creator, J. Allen Williams. But how is it as a
game?
In Reviews > Graphic
Reviews from judges of the 2009 GameplayComp.
Games entered in the competition were to explore non-traditional
forms of gameplay while still remaining IF.
In Reviews > Text
Reviews from all of the judges of the 2009 AbilityComp.
Games entered in the competition were to feature a player character
with a special ability outside the natural norm.
In Reviews > Text
Reviews from all of the judges of the 2009 EnvComp.
Games entered in the competition were to explore new or unusual
settings.
In Reviews > Text
What if the room, the basic structural unit of most
interactive fiction, obscures other ways of organizing and thinking
about interactive fiction? Nathan Jerpe looks at the room as a
metaphor and explores what other metaphors might replace it.
In Writers > IF Theory
Eric Eve is one of the few IF authors to have worked
extensively in both Inform 7 and TADS 3. Here he shares his insights
in the two languages' similarities and differences.
In Writers > IF Theory
Want to make better puzzles? Try thinking about what
make puzzles satisfying to you, and don't neglect the logic that
undergirds many puzzles.
In Writers > IF Theory
Making NPCs that act on their own is a tough
undertaking. This article describes some of the approaches to making
autonomous NPCs, looking in depth at the game Child's Play as
a case study.
In Writers > IF Theory
Gunther Schmidl takes a look at the final episode
in the series and pronounces it good, though be warned: if you
haven't played prior episodes, there's a good chance you'll have to
solve one puzzle by brute force.
In Reviews > Graphic