Want to make better puzzles? Try thinking about what
make puzzles satisfying to you, and don't neglect the logic that
undergirds many puzzles.
In Writers > IF Theory
Making NPCs that act on their own is a tough
undertaking. This article describes some of the approaches to making
autonomous NPCs, looking in depth at the game Child's Play as
a case study.
In Writers > IF Theory
Gunther Schmidl takes a look at the final episode
in the series and pronounces it good, though be warned: if you
haven't played prior episodes, there's a good chance you'll have to
solve one puzzle by brute force.
In Reviews > Graphic
Sam & Max take on time travel puzzles, and do so
with enough panache to win over Gunther Schmidl.
In Reviews > Graphic
Find out who won which awards at the 2007 XYZZY
Awards, the IF equivalent of the Oscars.
In Community > Comps
If Telltale Games is going to keep putting them out,
we'll keep reviewing them. This time Sam & Max take on horror
movie clichés, and Gunther Schmidl gets to draw on
his Austrian heritage to comment on how good the German accents
are.
In Reviews > Graphic
Sam & Max are back with the next episode in Season
Two, and so is Gunther Schmidl, with a review of the game that's not
afraid to parody Portal and Guitar Hero, though with
varying success.
In Reviews > Graphic
Gunther Schmidl looks at the latest episode of Sam
and Max. It's a solid game, though beware: the action sequences are
more actiony than ever.
In Reviews > Graphic