Posted 14 February 2000 to rec.games.int-fiction
Well. The first dozen or so moves were satisfyingly weird and disorienting. After that it just continued to be weird and was less satisfying. I was a bit disappointed to find that there wasn't really any point to it all at the end -- all the weird wibbly time effects were caused by, well, weird wibbly time. And I wasn't even the person who owned the time machine or the person who broke it, just a random bystander. 'Choice dissolves' indeed. Overall, it felt sort of like the first half of a PKD story. Not bad.
This article copyright © 2000, Iain Merrick