The latest beta of Inform 7, 4F59, has a newly revamped system for determining rule order. As part of that, how you define rule phrases has been better defined to reduce ambiguity. The index tab that shows rules has likewise been revamped. The Mac version is available now, with the Windows version to follow shortly.
First Things First, J. Robinson Wheeler's XYZZY-award-winning IF game, is now at version 3.0.
This version corrects a hundred or so bugs (many reported by D.J. Picton some years ago) and smoothes out the overall playing experience. In the course of fixing things I may have accidentally introduced new errors, so please bring any serious gameplay problems to my attention.
It has been a full ten years now that I have been tinkering with this game's world, and it has been satisfying to finally correct problems that have been there since the very beginning. A sequel which greatly expands on the world of FTF is in progress, but it is so large in conception that releasing it is yet a distant goal.
As a final note, fans of the Choose Your Own Adventure easter egg hidden in the game will be pleased to hear that the three pages missing from the beginning of the story, which I believed to be long lost, have fallen through a hole in time from 20 years ago to today, and are now fully restored.
GWindows is Ross Raszewski's library for managing screen display under Glulx in Inform 6. The new version adds a system for scheduling real-time events, better support for building forms, and a template system that allows you to drop in pre-written UIs. Also included is a collection of templates.
Got Game Entertainment will be publishing Penumbra: Overture, a horror graphical adventure game, in North America. The game is a first-person adventure game in which you play Philip, a man who is contacted by his presumably dead father shortly after his mother dies.