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Adventure Game News for 20 Oct 04

Ron Gilbert on the Economics of a 2D Graphic Adventure

Ron Gilbert, of Monkey Island fame, has an interesting take on the cost and effort of making a 2D graphic adventure game in today's market. He goes through the development and marketing costs, what cut the game publisher is likely to take, and what the break-even points will be in terms of units sold for a given price point. It's an interesting read from someone with a lot of experience in the industry.

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